Power spam: get creatve ai and build a deck that can turtle reaonbly well and you will scale so hard any boss fight that isnt awakened one will crumble before you, if you also happen to get mumified hand its gg. Orbs: revolves around the effects of its orbs (mostly lighning and ice) to deal damige and defend dark can be thrown in for some scaling damige vs bosses, needs focus (grab evey defragment you see) and orb slots (a single upgraded capacitor will usualy do for most orb builds), this build ignores alot of status effects (as ice/elelctic dont care about frail/vunrible/weak/maleable/plated armor etc) and is very good a cheeseing certant boses (ice cream +tempest to one shot time eater anyone?), can become specalised for one orb type (ice decks with blizard +focus, lightning with thunderstrike + elctrodynamics, dark with multi cast + some energy generation) Zero cost: works around its many zero cost cards to combo, reliys on all for one a rare 2 cost card that adds all discarded zero cost cards back into yor hand, and claw a zero cost card that increases the amige of all claws in your deck for that comabt for each claw used, also has ample satus effects with go for the eyes (weak) and beam cell (vunrable). Have fun, my little Emperor Palpatine… and may your power be truly UNLIMITED.If your looking for hs archtypes its main ones are:
Had any useful cards that I didnt include in this list? Let me know the card that helped! Or Relic! I ended up with so many cards to draw each turn, my hand hit its limit about… 200 floors in? I think thats when it started to reach hand limit. Final score was over 50K! Most enemies dont need the Ritual Knife to die on the first turn! Lightning evokes usually end them all before it ends up in my hand, dispite that I “Bottled Flames” it (making it appear in hand on first turn). I took the better part of some days and nights to add to this very deck, which made it so strong, with Ritual Knife, I can wipe out even bosses without taking a single hit. It started months before I made this guide is first published on October 14th, 2018. Dont believe me? This is just PART of the Floor History! Of course, a custom game, going on infinitely… but, even with standard rules, the Lightning deck can wipe the floors clean. With it, I decided to end my spree at over 630 floors. With Thunder Strike, this just adds to its lethality even faster. X card, channeling lightning orbs X times, where X is energy spent on it. While I did not directly include these, the card, Tempest, also aids well with lightning decks. While Electrodynamics doesnt fix its targeting, by the time this becomes useful, there is typically only one target left. Buffing strength, of course, made it tougher, but when you use a lightning heavy deck, this card SAVES the number of times you channeled lightning orbs, and will unleash damage that many times. In other words, for mine, it was 9n, where n was however many times I channeled lightning orbs. Deals damage to any random enemy for each lightning orb channeled this floor. The strongest of my deck, and absolutely the strongest card with this deck type. If you make it so it starts in your first hand… GG. Solving that targeting problem for the whole game, basically. Friend, this is ABSOLUTELY essential if you want to use lightning orbs! Not only does it add 3 of them to you, it lets them hit, passively and actively, all enemies.
Each time you cast powers, especially with a power heavy deck, you will spawn these faster than bunnies can mate.Įlectrodynamics. For more of these you have, their power stacks: casting the second will trigger one orb casted, the third casting two, and so on.
Channels 1 lightning orb for each power cast. But, with the right cards… these can be a source on immense power. The only drawback is that they hit a random target, often, the one you didnt want it to hit yet. They, by default, do 3 damage passively, and 8 damaged when evoked (casted, or when orb space is limited, it autocasts the rightmost orb). While they dont do much damage on their own, the potential to destroy swells within you, as well as within these little things. The very first orb type you get to see in the game as The Defect. Darkness, Frost, Plasma… but, if you build this deck right, you can do some serious damage with just LIGHTNING orbs! Lightning orbs?